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Melee mods fallout 4
Melee mods fallout 4













If you’re a bit of a pansy and you don’t like getting in too close then go for range.This is how far your gun can effectively fire a bullet, so rifles, for example, will have a higher starting range than pistols. Bosses that telegraph their attacks really obviously? Slow fire rate, mate. Slower melee weapons tend to do more damage but you can leave yourself open while you’re hefting it.

melee mods fallout 4

This is how quickly you can get off shots or swing your weapon – melee weapons have a speed of Fast, Medium or Slow.

melee mods fallout 4

You like that? Go play some World of Warcraft and get back to us. That’s some nice RPG knowledge right there. A slow, heavy sledgehammer might still have a higher DPS than a small pipe pistol because even though the pistol is faster the sledgehammer has a higher damage per hit. A subcategory of this is DPS, or how much damage the weapon can deal every second, which is affected by your fire rate as well as the base damage score. Damage refers to the damage per single shot/hit of your weapon. What weapon stats mean in Fallout 4 Fallout 4 Weapon Damage We spent an unholy amount of time at the weapons bench getting this info.

  • Scrap Everything - Ultimate Edition.Modifying weapons in Fallout 4 is an essential but complex part of the game, so to make it (hopefully) less complex we’ve explained how weapon stats work, how mods change those stats, and what you need to build them.
  • melee mods fallout 4

    Scrap Everything - Ultimate Edition.esp.I figure it may help narrow down where the crash is coming from. I'm not sure if it'll be helpful, but I've found all shared dlls between you and them and then removed all shared between that and myself (since I don't get that crash) to see whats left over. There is another person on the nexus forums that had the same register state and 98% same callstack as you with the same crash behavior.















    Melee mods fallout 4